Derycube

Téléportation


En cours d'écriture…

 

Tutoriel vidéo : 

Cliquez-ici !

Messages


 

Deux types de message s'offrent à vous.

  • Les Broadcasts (qui envoie un message à tous les joueurs sur la zone)
     
  • Les Messages Joueur (qui envoie un message au joueur ayant effectué l'action)

         

 

Pour entrer le message rien de plus simple, il suffit de l'écrire dans le tchat lorsque ceci est demandé.

Sons


Voici tous les sons possibles :

 

  • AMBIENT_CAVE​
  • BLOCK_ANVIL_BREAK​
  • BLOCK_ANVIL_DESTROY​
  • BLOCK_ANVIL_FALL​
  • BLOCK_ANVIL_HIT​
  • BLOCK_ANVIL_LAND​
  • BLOCK_ANVIL_PLACE​
  • BLOCK_ANVIL_STEP​
  • BLOCK_ANVIL_USE
  • BLOCK_BREWING_STAND_BREW​
  • BLOCK_CHEST_CLOSE​
  • BLOCK_CHEST_LOCKED​
  • BLOCK_CHEST_OPEN​
  • BLOCK_CHORUS_FLOWER_DEATH​
  • BLOCK_CHORUS_FLOWER_GROW​
  • BLOCK_CLOTH_BREAK​
  • BLOCK_CLOTH_FALL​
  • BLOCK_CLOTH_HIT​
  • BLOCK_CLOTH_PLACE​
  • BLOCK_CLOTH_STEP​
  • BLOCK_COMPARATOR_CLICK​
  • BLOCK_DISPENSER_DISPENSE​
  • BLOCK_DISPENSER_FAIL​
  • BLOCK_DISPENSER_LAUNCH​
  • BLOCK_END_GATEWAY_SPAWN​
  • BLOCK_ENDERCHEST_CLOSE​
  • BLOCK_ENDERCHEST_OPEN​
  • BLOCK_FENCE_GATE_CLOSE​
  • BLOCK_FENCE_GATE_OPEN​
  • BLOCK_FIRE_AMBIENT​
  • BLOCK_FIRE_EXTINGUISH​
  • BLOCK_FURNACE_FIRE_CRACKLE​
  • BLOCK_GLASS_BREAK​
  • BLOCK_GLASS_FALL​
  • BLOCK_GLASS_HIT​
  • BLOCK_GLASS_PLACE​
  • BLOCK_GLASS_STEP​
  • BLOCK_GRASS_BREAK​
  • BLOCK_GRASS_FALL​
  • BLOCK_GRASS_HIT​
  • BLOCK_GRASS_PLACE​
  • BLOCK_GRASS_STEP​
  • BLOCK_GRAVEL_BREAK​
  • BLOCK_GRAVEL_FALL​
  • BLOCK_GRAVEL_HIT​
  • BLOCK_GRAVEL_PLACE​
  • BLOCK_GRAVEL_STEP​
  • BLOCK_IRON_DOOR_CLOSE​
  • BLOCK_IRON_DOOR_OPEN​
  • BLOCK_IRON_TRAPDOOR_CLOSE​
  • BLOCK_IRON_TRAPDOOR_OPEN​
  • BLOCK_LADDER_BREAK​
  • BLOCK_LADDER_FALL​
  • BLOCK_LADDER_HIT​
  • BLOCK_LADDER_PLACE​
  • BLOCK_LADDER_STEP​
  • BLOCK_LAVA_AMBIENT​
  • BLOCK_LAVA_EXTINGUISH​
  • BLOCK_LAVA_POP​
  • BLOCK_LEVER_CLICK​
  • BLOCK_METAL_BREAK​
  • BLOCK_METAL_FALL​
  • BLOCK_METAL_HIT​
  • BLOCK_METAL_PLACE​
  • BLOCK_METAL_PRESSUREPLATE_CLICK_OFF​
  • BLOCK_METAL_PRESSUREPLATE_CLICK_ON​
  • BLOCK_METAL_STEP​
  • BLOCK_NOTE_BASEDRUM​
  • BLOCK_NOTE_BASS​
  • BLOCK_NOTE_HARP​
  • BLOCK_NOTE_HAT​
  • BLOCK_NOTE_PLING​
  • BLOCK_NOTE_SNARE​
  • BLOCK_PISTON_CONTRACT​
  • BLOCK_PISTON_EXTEND​
  • BLOCK_PORTAL_AMBIENT​
  • BLOCK_PORTAL_TRAVEL​
  • BLOCK_PORTAL_TRIGGER​
  • BLOCK_REDSTONE_TORCH_BURNOUT​
  • BLOCK_SAND_BREAK​
  • BLOCK_SAND_FALL​
  • BLOCK_SAND_HIT​
  • BLOCK_SAND_PLACE​
  • BLOCK_SAND_STEP​
  • BLOCK_SLIME_BREAK​
  • BLOCK_SLIME_FALL​
  • BLOCK_SLIME_HIT​
  • BLOCK_SLIME_PLACE​
  • BLOCK_SLIME_STEP​
  • BLOCK_SNOW_BREAK​
  • BLOCK_SNOW_FALL​
  • BLOCK_SNOW_HIT​
  • BLOCK_SNOW_PLACE​
  • BLOCK_SNOW_STEP​
  • BLOCK_STONE_BREAK​
  • BLOCK_STONE_BUTTON_CLICK_OFF​
  • BLOCK_STONE_BUTTON_CLICK_ON​
  • BLOCK_STONE_FALL​
  • BLOCK_STONE_HIT​
  • BLOCK_STONE_PLACE​
  • BLOCK_STONE_PRESSUREPLATE_CLICK_OFF​
  • BLOCK_STONE_PRESSUREPLATE_CLICK_ON​
  • BLOCK_STONE_STEP​
  • BLOCK_TRIPWIRE_ATTACH​
  • BLOCK_TRIPWIRE_CLICK_OFF​
  • BLOCK_TRIPWIRE_CLICK_ON​
  • BLOCK_TRIPWIRE_DETACH​
  • BLOCK_WATER_AMBIENT​
  • BLOCK_WATERLILY_PLACE​
  • BLOCK_WOOD_BREAK​
  • BLOCK_WOOD_BUTTON_CLICK_OFF​
  • BLOCK_WOOD_BUTTON_CLICK_ON​
  • BLOCK_WOOD_FALL​
  • BLOCK_WOOD_HIT​
  • BLOCK_WOOD_PLACE​
  • BLOCK_WOOD_PRESSUREPLATE_CLICK_OFF​
  • BLOCK_WOOD_PRESSUREPLATE_CLICK_ON​
  • BLOCK_WOOD_STEP​
  • BLOCK_WOODEN_DOOR_CLOSE​
  • BLOCK_WOODEN_DOOR_OPEN​
  • BLOCK_WOODEN_TRAPDOOR_CLOSE​
  • BLOCK_WOODEN_TRAPDOOR_OPEN​
  • ENCHANT_THORNS_HIT​
  • ENTITY_ARMORSTAND_BREAK​
  • ENTITY_ARMORSTAND_FALL​
  • ENTITY_ARMORSTAND_HIT​
  • ENTITY_ARMORSTAND_PLACE​
  • ENTITY_ARROW_HIT
  • ENTITY_ARROW_HIT_PLAYER​
  • ENTITY_ARROW_SHOOT​
  • ENTITY_BAT_AMBIENT​
  • ENTITY_BAT_DEATH​
  • ENTITY_BAT_HURT​
  • ENTITY_BAT_LOOP​
  • ENTITY_BAT_TAKEOFF​
  • ENTITY_BLAZE_AMBIENT​
  • ENTITY_BLAZE_BURN​
  • ENTITY_BLAZE_DEATH​
  • ENTITY_BLAZE_HURT​
  • ENTITY_BLAZE_SHOOT​
  • ENTITY_BOBBER_SPLASH​
  • ENTITY_BOBBER_THROW​
  • ENTITY_CAT_AMBIENT​
  • ENTITY_CAT_DEATH​
  • ENTITY_CAT_HISS​
  • ENTITY_CAT_HURT​
  • ENTITY_CAT_PURR​
  • ENTITY_CAT_PURREOW​
  • ENTITY_CHICKEN_AMBIENT​
  • ENTITY_CHICKEN_DEATH​
  • ENTITY_CHICKEN_EGG​
  • ENTITY_CHICKEN_HURT​
  • ENTITY_CHICKEN_STEP​
  • ENTITY_COW_AMBIENT​
  • ENTITY_COW_DEATH​
  • ENTITY_COW_HURT​
  • ENTITY_COW_MILK​
  • ENTITY_COW_STEP​
  • ENTITY_CREEPER_DEATH​
  • ENTITY_CREEPER_HURT​
  • ENTITY_CREEPER_PRIMED​
  • ENTITY_DONKEY_AMBIENT​
  • ENTITY_DONKEY_ANGRY​
  • ENTITY_DONKEY_CHEST​
  • ENTITY_DONKEY_DEATH​
  • ENTITY_DONKEY_HURT​
  • ENTITY_EGG_THROW​
  • ENTITY_ELDER_GUARDIAN_AMBIENT​
  • ENTITY_ELDER_GUARDIAN_AMBIENT_LAND​
  • ENTITY_ELDER_GUARDIAN_CURSE​
  • ENTITY_ELDER_GUARDIAN_DEATH​
  • ENTITY_ELDER_GUARDIAN_DEATH_LAND​
  • ENTITY_ELDER_GUARDIAN_HURT​
  • ENTITY_ELDER_GUARDIAN_HURT_LAND​
  • ENTITY_ENDERDRAGON_AMBIENT​
  • ENTITY_ENDERDRAGON_DEATH​
  • ENTITY_ENDERDRAGON_FIREBALL_EXPLODE​
  • ENTITY_ENDERDRAGON_FLAP​
  • ENTITY_ENDERDRAGON_GROWL​
  • ENTITY_ENDERDRAGON_HURT​
  • ENTITY_ENDERDRAGON_SHOOT​
  • ENTITY_ENDEREYE_LAUNCH​
  • ENTITY_ENDERMEN_AMBIENT​
  • ENTITY_ENDERMEN_DEATH​
  • ENTITY_ENDERMEN_HURT​
  • ENTITY_ENDERMEN_SCREAM​
  • ENTITY_ENDERMEN_STARE​
  • ENTITY_ENDERMEN_TELEPORT​
  • ENTITY_ENDERMITE_AMBIENT​
  • ENTITY_ENDERMITE_DEATH​
  • ENTITY_ENDERMITE_HURT​
  • ENTITY_ENDERMITE_STEP​
  • ENTITY_ENDERPEARL_THROW​
  • ENTITY_EXPERIENCE_BOTTLE_THROW​
  • ENTITY_EXPERIENCE_ORB_PICKUP​
  • ENTITY_EXPERIENCE_ORB_TOUCH​
  • ENTITY_FIREWORK_BLAST​
  • ENTITY_FIREWORK_BLAST_FAR​
  • ENTITY_FIREWORK_LARGE_BLAST​
  • ENTITY_FIREWORK_LARGE_BLAST_FAR​
  • ENTITY_FIREWORK_LAUNCH​
  • ENTITY_FIREWORK_SHOOT​
  • ENTITY_FIREWORK_TWINKLE​
  • ENTITY_FIREWORK_TWINKLE_FAR​
  • ENTITY_GENERIC_BIG_FALL​
  • ENTITY_GENERIC_BURN​
  • ENTITY_GENERIC_DEATH​
  • ENTITY_GENERIC_DRINK​
  • ENTITY_GENERIC_EAT​
  • ENTITY_GENERIC_EXPLODE​
  • ENTITY_GENERIC_EXTINGUISH_FIRE​
  • ENTITY_GENERIC_HURT​
  • ENTITY_GENERIC_SMALL_FALL​
  • ENTITY_GENERIC_SPLASH​
  • ENTITY_GENERIC_SWIM​
  • ENTITY_GHAST_AMBIENT​
  • ENTITY_GHAST_DEATH​
  • ENTITY_GHAST_HURT​
  • ENTITY_GHAST_SCREAM​
  • ENTITY_GHAST_SHOOT​
  • ENTITY_GHAST_WARN​
  • ENTITY_GUARDIAN_AMBIENT​
  • ENTITY_GUARDIAN_AMBIENT_LAND​
  • ENTITY_GUARDIAN_ATTACK​
  • ENTITY_GUARDIAN_DEATH​
  • ENTITY_GUARDIAN_DEATH_LAND​
  • ENTITY_GUARDIAN_FLOP​
  • ENTITY_GUARDIAN_HURT​
  • ENTITY_GUARDIAN_HURT_LAND​
  • ENTITY_HORSE_AMBIENT​
  • ENTITY_HORSE_ANGRY​
  • ENTITY_HORSE_ARMOR​
  • ENTITY_HORSE_BREATHE​
  • ENTITY_HORSE_DEATH​
  • ENTITY_HORSE_EAT​
  • ENTITY_HORSE_GALLOP​
  • ENTITY_HORSE_HURT​
  • ENTITY_HORSE_JUMP​
  • ENTITY_HORSE_LAND​
  • ENTITY_HORSE_SADDLE​
  • ENTITY_HORSE_STEP​
  • ENTITY_HORSE_STEP_WOOD​
  • ENTITY_HOSTILE_BIG_FALL​
  • ENTITY_HOSTILE_DEATH​
  • ENTITY_HOSTILE_HURT​
  • ENTITY_HOSTILE_SMALL_FALL​
  • ENTITY_HOSTILE_SPLASH​
  • ENTITY_HOSTILE_SWIM​
  • ENTITY_IRONGOLEM_ATTACK​
  • ENTITY_IRONGOLEM_DEATH​
  • ENTITY_IRONGOLEM_HURT​
  • ENTITY_IRONGOLEM_STEP​
  • ENTITY_ITEM_BREAK​
  • ENTITY_ITEM_PICKUP​
  • ENTITY_ITEMFRAME_ADD_ITEM​
  • ENTITY_ITEMFRAME_BREAK​
  • ENTITY_ITEMFRAME_PLACE​
  • ENTITY_ITEMFRAME_REMOVE_ITEM​
  • ENTITY_ITEMFRAME_ROTATE_ITEM​
  • ENTITY_LEASHKNOT_BREAK​
  • ENTITY_LEASHKNOT_PLACE​
  • ENTITY_LIGHTNING_IMPACT​
  • ENTITY_LIGHTNING_THUNDER​
  • ENTITY_LINGERINGPOTION_THROW​
  • ENTITY_MAGMACUBE_DEATH​
  • ENTITY_MAGMACUBE_HURT​
  • ENTITY_MAGMACUBE_JUMP​
  • ENTITY_MAGMACUBE_SQUISH​
  • ENTITY_MINECART_INSIDE​
  • ENTITY_MINECART_RIDING​
  • ENTITY_MOOSHROOM_SHEAR​
  • ENTITY_MULE_AMBIENT​
  • ENTITY_MULE_DEATH​
  • ENTITY_MULE_HURT​
  • ENTITY_PAINTING_BREAK​
  • ENTITY_PAINTING_PLACE​
  • ENTITY_PIG_AMBIENT​
  • ENTITY_PIG_DEATH​
  • ENTITY_PIG_HURT​
  • ENTITY_PIG_SADDLE​
  • ENTITY_PIG_STEP​
  • ENTITY_PLAYER_ATTACK_CRIT​
  • ENTITY_PLAYER_ATTACK_KNOCKBACK​
  • ENTITY_PLAYER_ATTACK_NODAMAGE​
  • ENTITY_PLAYER_ATTACK_STRONG​
  • ENTITY_PLAYER_ATTACK_SWEEP​
  • ENTITY_PLAYER_ATTACK_WEAK​
  • ENTITY_PLAYER_BIG_FALL​
  • ENTITY_PLAYER_BREATH​
  • ENTITY_PLAYER_BURP​
  • ENTITY_PLAYER_DEATH​
  • ENTITY_PLAYER_HURT​
  • ENTITY_PLAYER_LEVELUP​
  • ENTITY_PLAYER_SMALL_FALL​
  • ENTITY_PLAYER_SPLASH​
  • ENTITY_PLAYER_SWIM​
  • ENTITY_RABBIT_AMBIENT​
  • ENTITY_RABBIT_ATTACK​
  • ENTITY_RABBIT_DEATH​
  • ENTITY_RABBIT_HURT​
  • ENTITY_RABBIT_JUMP​
  • ENTITY_SHEEP_AMBIENT​
  • ENTITY_SHEEP_DEATH​
  • ENTITY_SHEEP_HURT​
  • ENTITY_SHEEP_SHEAR​
  • ENTITY_SHEEP_STEP​
  • ENTITY_SHULKER_AMBIENT​
  • ENTITY_SHULKER_BULLET_HIT​
  • ENTITY_SHULKER_BULLET_HURT​
  • ENTITY_SHULKER_CLOSE​
  • ENTITY_SHULKER_DEATH​
  • ENTITY_SHULKER_HURT​
  • ENTITY_SHULKER_HURT_CLOSED​
  • ENTITY_SHULKER_OPEN​
  • ENTITY_SHULKER_SHOOT​
  • ENTITY_SHULKER_TELEPORT​
  • ENTITY_SILVERFISH_AMBIENT​
  • ENTITY_SILVERFISH_DEATH​
  • ENTITY_SILVERFISH_HURT​
  • ENTITY_SILVERFISH_STEP​
  • ENTITY_SKELETON_AMBIENT​
  • ENTITY_SKELETON_DEATH​
  • ENTITY_SKELETON_HORSE_AMBIENT​
  • ENTITY_SKELETON_HORSE_DEATH​
  • ENTITY_SKELETON_HORSE_HURT​
  • ENTITY_SKELETON_HURT​
  • ENTITY_SKELETON_SHOOT​
  • ENTITY_SKELETON_STEP​
  • ENTITY_SLIME_ATTACK​
  • ENTITY_SLIME_DEATH​
  • ENTITY_SLIME_HURT​
  • ENTITY_SLIME_JUMP​
  • ENTITY_SLIME_SQUISH​
  • ENTITY_SMALL_MAGMACUBE_DEATH​
  • ENTITY_SMALL_MAGMACUBE_HURT​
  • ENTITY_SMALL_MAGMACUBE_SQUISH​
  • ENTITY_SMALL_SLIME_DEATH​
  • ENTITY_SMALL_SLIME_HURT​
  • ENTITY_SMALL_SLIME_JUMP​
  • ENTITY_SMALL_SLIME_SQUISH​
  • ENTITY_SNOWBALL_THROW​
  • ENTITY_SNOWMAN_AMBIENT​
  • ENTITY_SNOWMAN_DEATH​
  • ENTITY_SNOWMAN_HURT​
  • ENTITY_SNOWMAN_SHOOT​
  • ENTITY_SPIDER_AMBIENT​
  • ENTITY_SPIDER_DEATH​
  • ENTITY_SPIDER_HURT​
  • ENTITY_SPIDER_STEP​
  • ENTITY_SPLASH_POTION_BREAK​
  • ENTITY_SPLASH_POTION_THROW​
  • ENTITY_SQUID_AMBIENT​
  • ENTITY_SQUID_DEATH​
  • ENTITY_SQUID_HURT​
  • ENTITY_TNT_PRIMED​
  • ENTITY_VILLAGER_AMBIENT​
  • ENTITY_VILLAGER_DEATH​
  • ENTITY_VILLAGER_HURT​
  • ENTITY_VILLAGER_NO​
  • ENTITY_VILLAGER_TRADING​
  • ENTITY_VILLAGER_YES​
  • ENTITY_WITCH_AMBIENT​
  • ENTITY_WITCH_DEATH​
  • ENTITY_WITCH_DRINK​
  • ENTITY_WITCH_HURT​
  • ENTITY_WITCH_THROW​
  • ENTITY_WITHER_AMBIENT​
  • ENTITY_WITHER_BREAK_BLOCK​
  • ENTITY_WITHER_DEATH​
  • ENTITY_WITHER_HURT​
  • ENTITY_WITHER_SHOOT​
  • ENTITY_WITHER_SPAWN​
  • ENTITY_WOLF_AMBIENT​
  • ENTITY_WOLF_DEATH​
  • ENTITY_WOLF_GROWL​
  • ENTITY_WOLF_HOWL​
  • ENTITY_WOLF_HURT​
  • ENTITY_WOLF_PANT​
  • ENTITY_WOLF_SHAKE​
  • ENTITY_WOLF_STEP​
  • ENTITY_WOLF_WHINE​
  • ENTITY_ZOMBIE_AMBIENT​
  • ENTITY_ZOMBIE_ATTACK_DOOR_WOOD​
  • ENTITY_ZOMBIE_ATTACK_IRON_DOOR​
  • ENTITY_ZOMBIE_BREAK_DOOR_WOOD​
  • ENTITY_ZOMBIE_DEATH​
  • ENTITY_ZOMBIE_HORSE_AMBIENT​
  • ENTITY_ZOMBIE_HORSE_DEATH​
  • ENTITY_ZOMBIE_HORSE_HURT​
  • ENTITY_ZOMBIE_HURT​
  • ENTITY_ZOMBIE_INFECT​
  • ENTITY_ZOMBIE_PIG_AMBIENT​
  • ENTITY_ZOMBIE_PIG_ANGRY​
  • ENTITY_ZOMBIE_PIG_DEATH​
  • ENTITY_ZOMBIE_PIG_HURT​
  • ENTITY_ZOMBIE_STEP​
  • ENTITY_ZOMBIE_VILLAGER_AMBIENT​
  • ENTITY_ZOMBIE_VILLAGER_CONVERTED​
  • ENTITY_ZOMBIE_VILLAGER_CURE​
  • ENTITY_ZOMBIE_VILLAGER_DEATH​
  • ENTITY_ZOMBIE_VILLAGER_HURT​
  • ENTITY_ZOMBIE_VILLAGER_STEP​
  • ITEM_ARMOR_EQUIP_CHAIN​
  • ITEM_ARMOR_EQUIP_DIAMOND​
  • ITEM_ARMOR_EQUIP_GENERIC​
  • ITEM_ARMOR_EQUIP_GOLD​
  • ITEM_ARMOR_EQUIP_IRON​
  • ITEM_ARMOR_EQUIP_LEATHER​
  • ITEM_BOTTLE_FILL​
  • ITEM_BOTTLE_FILL_DRAGONBREATH​
  • ITEM_BUCKET_EMPTY​
  • ITEM_BUCKET_EMPTY_LAVA​
  • ITEM_BUCKET_FILL​
  • ITEM_BUCKET_FILL_LAVA​
  • ITEM_CHORUS_FRUIT_TELEPORT​
  • ITEM_FIRECHARGE_USE​
  • ITEM_FLINTANDSTEEL_USE​
  • ITEM_HOE_TILL​
  • ITEM_SHIELD_BLOCK​
  • ITEM_SHIELD_BREAK​
  • ITEM_SHOVEL_FLATTEN​
  • MUSIC_CREATIVE​
  • MUSIC_CREDITS​
  • MUSIC_DRAGON​
  • MUSIC_END​
  • MUSIC_GAME​
  • MUSIC_MENU​
  • MUSIC_NETHER​
  • RECORD_11​
  • RECORD_13​
  • RECORD_BLOCKS​
  • RECORD_CAT​
  • RECORD_CHIRP​
  • RECORD_FAR​
  • RECORD_MALL​
  • RECORD_MELLOHI​
  • RECORD_STAL​
  • RECORD_STRAD​
  • RECORD_WAIT​
  • RECORD_WARD​
  • UI_BUTTON_CLICK​
  • WEATHER_RAIN​
  • WEATHER_RAIN_ABOVE
Derycube

Derycube, une passion qui perdure depuis 2016 grâce à ses administrateurs dévoués ! Plongez dans un univers de jeu captivant où la diversité des modes vous promet une expérience exceptionnelle. Explorez des aventures palpitantes et découvrez des défis inédits. Rejoignez-nous sur Derycube, là où la passion du jeu rencontre l'innovation depuis déjà plusieurs années !

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